Posts tagged apps

Find and share an Android app

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Find a cool app in the Android Market and want to share it with your friends? You can do it right from the Android Market app. Just scroll down a bit until you find the “Sharing” section and tap on “Share this application.” You’ll then get an option to share it over Twitter, Facebook, e-mail, gmail, text message, Bluetooth, carrier pigeon, Pony Express … you get the idea. You’re not actually sharing the app itself, but the Market address for it. Give it a shot.

Weird + Small Apps: iHoop, Need For Cheese, Ohmz, RedLaser, Run From Hell + Slot Japan!

Weird + Small Apps: iHoop, Need For Cheese, Ohmz, RedLaser, Run From Hell + Slot Japan!

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After a couple of weeks in which our Weird and Small Apps column skewed way more small than weird, the wacky is back for our latest edition. Between the insane iHoop and the less crazy but still amusing Need For Cheese, Ohmz, and Run From Hell, there’s a lot to tell you about this week; a bar code scanning and lookup tool called RedLaser and an odd Japanese slot machine simulator called Slot Japan! fill out the list.

Though none of the titles here merited our general recommendation, the highest-rated title this week was Need For Cheese. Read on for all the details.

Never afraid to put out a bad or just really crazy title, Global Net Value has struck again with iHoop ($4/$1), a title that manages to make the act of hoop spinning oddly creepy. The goal is simple: keep spinning one or more hoops around the body of a baby who evolves over time into an old, bony man if the hoop continues to spin.

You do this, of course, by shaking the iPhone or iPod so much that you can barely see what’s happening on the screen, and get to listen to robotic noises—no music—while you’re playing. We’ve included iHoop here not because it’s worth buying, but because it sets an all-new threshold for what we consider bizarre and useless on this platform; it’s demo-quality weirdness. iLounge Rating: D.

Need 4 Cheese ($1) by Spielhaus/Nicolinux is incredibly simple but surprisingly amusing. There’s a flat surface with circular floating icons: you control a mouse, and try to avoid touching a huge collection of evil creatures—black and red cats—while collecting occasional pieces of cheese and a serum that lets your mouse kill one cat before becoming vulnerable again; the gameplay is like an imbalanced, dot-free and maze-free Pac-Man where the ghosts keep becoming more numerous and the goal is merely to get the occasional piece of fruit or power pellet. Due to the accelerometer-based controls and an upbeat, continuously playing audio track, Need 4 Cheese is actually fun while you’re playing it, but it’s so shallow that it’s hard to imagine playing more than a few times for kicks. A free demo is available and offers everything you need to see; the full version is worthy of a limited recommendation for its amusement factor. iLounge Rating: B-.

Peggle has inspired plenty of clones over the past few months, and SCI’s Ohmz ($4) is if nothing else more original than the rest. You’re presented with what initially appears to be a familiar looking maze of colored pegs, but quickly realize that you wind up launching balls from one of two electrical towers on the left and right of the screen, using a power slider to indicate how much force each ball should have as it’s dispensed. Once that’s done, the ball bounces around in the pegs, releasing sparks and large energy orbs that need to be caught by a bucket you move with finger swipes on the bottom of the screen.

While all of these elements are genuinely novel twists on the Peggle concept, each one is executed with less polish than it really needs; the “do this, then do that” launching controls could really stand to be unified into a simpler scheme, there’s no music and only simple sound effects, and having to keep your finger on top of the basket you’re using to collect the falling orbs isn’t exactly a great idea. Plain graphics and too little visual or sonic awards for grabbing things don’t help much, either. What’s here is the basis of a good game, but it still needs a lot of work before it’ll get there. iLounge Rating: C.

By comparison, Visionaire Design’s Run From Hell ($1) isn’t the basis of a good game; it’s a bland, not so fun title with decent graphics and no in-game audio. You control a little devil who for some reason is adverse to flames, and needs to keep jumping on blocks that fall from the sky to rescue him from a growing wave of lava. The blocks fall at random, sometimes stacking on their predecessors, sometimes not, and you need to make the devil move left, right, and jump to get on top of them; only when they stack high enough to get you to a goal marker several screens up. You die and the game ends if you touch the lava at the bottom or get crushed by a falling block. Between the not fun button-based controls, the bland gameplay, and the lack of sound, there’s nothing to recommend this game except for the low price and fine theme. iLounge Rating: C-.

We thought we’d seen “bad” when we tried Griffin’s Lucky 7 Slots for the iPhone OS, but Slot Japan! ($4) by Ichikaku now shares Lucky 7’s crown: it’s a slot machine so boring that the developer includes an automatic play mode so that it can just keep spinning its wheels until something interesting happens. Based on Japanese Pachi-Slot machines, Slot Japan! offers three step gameplay—tap to insert coins, tap to start the three reels spinning, and tap on each reel to stop it individually. If the reels line up with matching icons, you get more coins, as well as the opportunity for more dramatic lights on the machine if matching icons are made repeatedly in sequences. As with Lucky 7, in the absence of financial benefit for the player, there’s absolutely nothing compelling about this title, with so little reward for play that you’re best off setting it on automatic mode and watching until something vaguely interesting happens. And seriously, who wants to pay $4 for that? Slot Japan! is an expensive snooze. iLounge Rating: D-.

Last but definitely not least this week is RedLaser ($2) from Occiptal, a title that is extremely useful in concept but crippled by the iPhone’s and iPhone 3G’s cameras. The idea: go into any store, point your widescreen iPhone at box packaging, and snap a picture of its barcode. RedLaser will identify the barcode, look it up on the Internet at a wide variety of retailers, and tell you how much you’ll pay to buy it online. While the premise is fantastic, and RedLaser tries to make it work by guiding you to hold the box at the correct distance for the iPhone’s camera, barcodes routinely come out blurry, get misidentified by the software, or yield no search results—often times, all three. Different sized bar codes are just one of the problems; scanning Apple’s tiny ones is a special challenge for this app.

The single biggest issue is the iPhone’s lack of autofocus and anti-shake capabilities, which would let you grab barcodes at closer distances with less blur; in the absence of a good shot, you’re left to manually type in the UPC code yourself. When it succeeds at photo IDing a product, you’ll be impressed by the comparative results it finds, if not the way they’re sorted or presented; thus, the only question is whether it’s worth spending $2 for an app with such a limited success rate. Perhaps it’ll work better on the next-generation iPhone; for obvious reasons, it’s incompatible with both versions of the iPod touch.

iPhone Gems: Slacker’s On-Demand and ooTunes’ Internet Radio Apps

iPhone Gems: Slacker’s On-Demand and ooTunes’ Internet Radio Apps

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Having previously reviewed quite a few Internet Radio and On-Demand Radio applications for the iPhone and iPod touch, we’re using today’s iPhone Gems to spotlight two more recent releases: Slacker Radio and ooTunes.

If you’re in the United States and have been using Pandora, Last.fm or another program to find music to hear in your car or at home, Slacker Radio is a must-try, free alternative with a great interface and strong search results. By comparison, ooTunes turns the iPhone or iPod touch into a global radio, tapping into nearly 8000 stations from around the world, including many local and national stations for major and minor cities. Read on for the details.

Slacker Radio

We’ve previously reviewed and loved Pandora and Last.fm for the iPhone and iPod touch; now they have a similarly impressive rival. Slacker Radio (Free) by Slacker is, in essence, on-demand radio in app form: it starts by playing the specific content you searched for, then takes you on a path of related “music discovery.”

The first part is critically important to Slacker’s appeal. Thanks to a massive collection of music and comedy programming, you can boot Slacker Radio up, enter the name of a song that you want to hear, and have a pretty good chance of hearing it—the right version—right away; the same thing works with artists of your choice. Contrast this with Pandora, which does a good job if you search for an artist, but may or may not hit the specific song you want to hear, or even start by playing the artist whose song you were searching for. Slacker makes you feel like an archer whose arrow goes through the bullseye of one target and keeps cruising down a similar trajectory, while Pandora’s arrow takes its own path, but hits your targets pretty close to dead center. You can also use Slacker as a more generic radio, playing genre-specific “stations” and digging into narrow categories—“smooth jazz (non-vocal)” versus “smooth jazz,” as just one example. Audio plays back over cellular or Wi-Fi networks, and sounded great in our testing, without any skips or interruptions.

As nice as Pandora’s and Last.fm’s interfaces are, Slacker has come up with something that’s even nicer: a UI that doesn’t just duplicate Apple’s, but rather has its own, attractive multi-pane design, placing track details below album art, while your current “station” information and a button to access the station list are above the art. A simple four-button pane at the bottom of the screen offers play/pause, up to six track skips, a heart button to indicate a favorite track, and a “ban track/artist” button. Double-tapping on the album art adds a volume slider, a button to let you stop the device from going to sleep, and a scaling image of the next album in the song queue, which can be swiped as an alternative to the next track button. It’s very slick—the visual next album preview feature is actually something Apple should include in iPod playback mode. There are, of course, artist and album details, a Buy in iTunes button for songs, and the ability to both save and fine-tune stations you like.

So Slacker looks great, sounds great, and works well; what’s the catch? Well, there are a few. First, like the most recent version of Pandora, the app is ad-supported; Pandora now overlaps text or graphic ads on the screen, while Slacker now inserts an audio and album art ad after every cluster of songs. In addition to being unskippable in the free app, the ads occasionally interrupted Slacker’s audio stream for channels we were listening to, forcing us to hit play to restart playback—a bug. If you want to lose the ads, gain unlimited track skips, and get access to song lyrics, Slacker offers a $4/month service called Radio Plus that expands the program’s functionality. Finally, Slacker is a U.S.-only application for now, which means that the millions of overseas iPhone and iPod touch users won’t have access to it, a shame given how well it’s designed. As a free application, even with its limitations, this is a highly recommendable application for fans of music and comedy; we’ll keep it on our own devices, for certain. iLounge Rating: A-.

ooTunes

By comparison with Slacker, ooTunes Radio 2.0 ($4) from Oogli takes a very different tack: it is a more traditional aggregator and sorter of third-party Internet Radio streams, providing what might be called a network-savvy interface once you’ve tuned in a station. It provides you with access to nearly 8000 different channels, sortable by genre, country, or U.S. city, then looks up album art, artist, and song details for whatever’s playing. If it succeeds in finding those details, it then tries to provide lyrics, cross-reference a list of similar tracks using Last.FM, and offer you multiple options for purchasing the song or a full album containing it—in digital download or CD form from Amazon, iTunes, eMusic, CDUniverse, Half.com, and Secondspin. Additionally, if you’re willing to buy a $20 program called the ooTunes Media Server for your Mac, PC, or Linux machine, ooTunes can stream your iTunes and other media libraries directly from your computer to your device while you’re on the go—a feature that some users may find worth the $24 total price of admission.

While all of these features are nice, as is the fact that the basic ooTunes app provides wide access to city-level local radio stations and national stations from all around the world, the app is hobbled by the quality of the audio and photos it uses. Most of the stations appear to be streaming at a scratchy 32 or 64kbps, well below the “near CD quality” sound people are accustomed to hearing, though there are some 128kbps stations in the collection. Add to that the stations’ heavy advertising content, which admittedly Oogli doesn’t profit from in any way, and it’s hard not to feel as if you’re paying for the app, then paying again with your time as you listen.

Similarly, album art is presented as a tiny thumbnail-sized icon on an otherwise less than beautiful now playing screen: the elements may be similar to the ones in Slacker, but they’re presented with more cluttered iconography, smaller text, and an oversized radio tower graphic that fills most of the display. As smart as ooTunes might be at finding extended track details, it requires you to manually activate the search by selecting a song from your list of recently played tracks.

Additionally, in an effort to leave the iPhone or iPod touch useful for web browsing despite its occupation as an audio streaming device—a really nice idea—ooTunes offers a simple browser with URL and Google search features, but like the rest of the interface, this part could use some more visual polish.

Overall, ooTunes strikes us as a good but not great Internet Radio and streaming app—one that’s a little expensive right out of the gate given that it’s basically repackaging existing Internet Radio streams and leveraging the web to deliver links to related content. Its strongest asset, the large, global database of streaming radio stations, is something that can be tapped into with less expensive and even free iPhone/iPod touch apps; that said, we liked the ooTunes experience of interacting with those stations while having easy access to song lyrics and purchasing links. With more polish and a lower price of admission—perhaps ad- or affiliate-link supported—this app would be easy to universally recommend to fans of traditional radio.

[via ilounge]

Windows Mobile's App Sharing Feature Isn't Really Sharing At All

Windows Mobile’s App Sharing Feature Isn’t Really Sharing At All

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Remember how the Windows Mobile App Marketplace was going to let you share apps with up to five phones at no additional cost? Well, Microsoft has a very liberal definition of the word “sharing.”

Turns out it’s just a feature to let you transfer apps to a new phone when you replace your last. That’s a nice little feature, don’t get us wrong, but it’s definitely not the same thing as allowing customers to share apps with friends and family. To quoth Microsoft:

As outlined in the terms of use for Windows Marketplace for Mobile, this ability is limited to phones owned by the person who purchased the application. Application sharing is not permitted. We believe people will find a high value in mobile applications they purchase through the Windows Marketplace, and we will also be offering a refund policy that will make it easier to shop for applications with confidence.

This is quite a bit of backpedaling from the original statement, in which Microsoft senior planner Daniel Bouie said, “We feel comfortable that using our LiveID system to help connect products to five devices is a great balance of the needs of both developers and end users.” Sucks for us, but Microsoft has to avoid pissing off developers to get their Marketplace going. [Boy Genius Report]

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